FIBA Modifications

  1. The Vancouver Metro Basketball League plays two 23:00 minute running periods.
  2. Time stops in the event of: 1. A timeout 2. A safety hazard on the court 3. A medical emergency

timeouts

  • Each time-out shall last 1 minute.
  • A time-out may be granted during a time-out opportunity. A time-out opportunity begins when: A) For both teams, the ball becomes dead and the official has ended his communication with the scorer's table. B) For both teams, the ball becomes dead following a successful last or only free throw. C) For the non-scoring team, a field goal is scored.
  • A time-out opportunity ends when the ball is at the disposal of a player for a throw-in or for a first or only free throw.

game structure

  1. “Stop clock time” is in effect in the last two minutes of the second half if the game is within 10 points.  Meaning at every stoppage in play, the clock with stop as well and be resumed when indicated by the referee
  2. In the event of a tie at the end of regulation. A three minute overtime with stoped time will be permitted. If the tie is not broken after a first overtime, an unlimited number of overtimes may be permitted until the tie is broken.
  3. A team has the right to (2) Timeouts per half.  Timeouts cannot be carried forward to the next half and are allocated on a ‘use it or lose it’ basis.
  4. Bonus is awarded at 7 team fouls. At which point the benefiting team may shoot 1 and 1 free throws. Meaning: the player that has been foul has the opportunity to shoot one free throw. If the player makes the attempt, he is awarded the second attempt.
  5. Double Bonus is awarded at 10 team fouls. Meaning: the player that has been foul has the opportunity to shoot two free throws back to back. Regardless If the player makes the first attempt, the player always has a second attempt.
  6. A 30-second shot clock is in effect in the last two minutes of play as dictated by the referees. Who will give a 10-second warning before the shot clock will expire.

GAME LOST BY FORFEIT

  1. A team shall lose the game by forfeit if: A) The team is not present or is unable to field 5 registered players ready to play 15 minutes after the game is scheduled to begin. B) Its actions prevent the game from being played. C) It refuses to play after being instructed to do so by Metro League Officials.

    Penalty: The game is awarded to the opponents and the score shall be 50 to 0. Furthermore, the forfeiting team shall receive 0 points in the classification

player requirements

PLAYER COMPLIANCE

  1. A player can be suspended indefinitely by the Metro League board of directors if the player's actions are deemed unsafe or unacceptable by a Metro League Staff member or BCBOA Referee.
  2. A player cannot switch teams once registered. If a player is allocated to a Free-Agent team. Such player has up until Week 2 to make arrangements with another team captain. At which point that team captain must consent the league in written form.
  3. A player must play a minimum of (4) regular season games in order to appear in playoffs.
  4. A player may drop-in once within the first 3 weeks of play. Any playing wishing to then join a roster for the remainder of the season will be subject to a $100 League fee. Rosters are final as of Week 3 of play.
  5. A player cannot appear in any Metro League game without paid fees, acceptable attire and a signed waiver.

uniforms

  1. A player must wear BLACK shorts in order to be eligible to play in a Vancouver Metro
    Basketball League game.
  2. A player must wear a Metro League Jersey if provided or a reversible black and/or white
    jersey to be eligible to play in a Vancouver Metro Basketball League game.
  3. A player must wear acceptable laced footwear, acceptable to play on hardwood floors to be
    eligible to play in a Vancouver Metro Basketball League game.
  4. The uniform of the team members shall consist of: Shirts of the same dominant colour front and back as the shorts. If shirts have sleeves they must end above the elbow. Long sleeved shirts are not permitted.
  5. All players must tuck their shirts into their playing shorts. Shorts of the same dominant colour front and back of the shirt.
  6. Each team member shall wear a shirt with at least one clearly visible number with plain numbers, of a colour contrasting with the colour of the shirt.
  7. Players shall not wear equipment (objects) that may cause injury to other players, as deemed by the game or league officials

Captains

  1. The captain (CAP) is a player designated by the team or team creator to represent his team on the playing court. He may communicate in a courteous manner with the officials during the game to obtain information, however, only when the ball becomes dead and the game clock is stopped. The captain shall inform the crew chief no later than 15 minutes following the end of the game, if his team is protesting against the result of the game and sign the scoresheet.
  2. At least 40 minutes before the game is scheduled to begin, each Team Captain or his representative shall confirm a list with the names and corresponding numbers of the team members who are eligible to play in the game. All team members whose names are entered on the scoresheet are entitled to play, even if they arrive after the beginning of the game.

playoffs / league standings

  1. Based on division number of teams, playoffs are composed of the top X amount of teams. Of whom will be seeded 1 to 8, based first on Wins, then on losses, then on point differential in order to break ties. If teams are tied, in Wins, Losses and equal in point differential. The team with the lower amount of points against will receive the playoff berth or higher seed.
  2. Playoffs are played in a typical tournament style bracket. ( 1 vs 8 - 2 vs 7 etc. )

PLAYING COURT

  1. The playing court shall have a flat, hard surface free from obstructions with dimensions of 28 m in length by 15 m in width measured from the inner edge of the boundary line.
  2. The playing court shall be limited by the boundary line, consisting of the endlines and the sidelines. These lines are not part of the playing court.Any obstruction including seated team bench personnel shall be at least 2 m from the playing court.
  3. The no-charge semi-circle areas shall be marked on the playing court, limited A semi-circle with the radius of 1.25 m measured from the point on the floor beneath the exact centre of the basket to the inner edge of the semi-circle. The semi-circle is joined to: The 2 parallel lines perpendicular to the endline, the inner edge 1.25 m from the point on the floor beneath the exact centre of the basket, 0.375 m in length and ending 1.20 m from the inner edge of the endline. The no-charge semi-circle areas are completed by imaginary lines joining the ends of the parallel lines directly below the front edges of the backboards. The no-charge semi-circle lines are part of the no-charge semi-circle areas.

Teams

  1. A team member is eligible to play when he has been authorized to play for a team according to the regulations, including regulations governing age limits, of the organizing body of the competition.
  2. A team member is entitled to play when his name has been entered on the scoresheet before the beginning of the game and as long as he has neither been disqualified nor committed 5 fouls.
  3. During playing time, a team member is: A) A player when he is on the playing court and is entitled to play. B) A substitute when he is not on the playing court but he is entitled to play. C) An excluded player when he has committed 5 fouls and is no longer entitled to play. D) During an interval of play, all team members entitled to play are considered as players.
  4. Each team shall consist of: A) No more than 12 team members entitled to play, including a captain. B) A coach and, if a team wishes, an assistant coach.
  5. During playing time 5 players from each team shall be on the playing court and may be substituted.
  6. A substitute becomes a player and a player becomes a substitute when: A) The official beckons the substitute to enter the playing court. B) During a time-out or an interval of play, a substitute requests the substitution to the scorer.

Additional Requirements

  1. Teams are allowed up to (2) coaches who may sit on the team bench.
  2. A Team faces immediate disqualification under any circumstances if their actions are unsafe or unacceptable as interpreted by Metro League Officials present. If disqualified, all team members must leave the venue immediately